

However, as with the multiplayer side, we can confirm the PS4's solo gameplay still runs at a 1600x900 native resolution, while Xbox One sits at 1280x720.īattlefield Hardline's image quality is disappointing on both counts. To a point, the use of pre-rendered cut-scenes minimises the impact of the lower native resolutions on console - the video sequences are locked to 1080p and 30fps. Each format uses the exact same quality of compression here, and as a result all boast a sizeable total download size of between 36GB to 44GB, with consoles veering towards the upper end. A great many of these sequences are rendered in-engine, and at least on a technical level, the game strikes a surprisingly high standard of facial animation this side of LA Noire's MotionScan tech.Īlas, a good chunk of these scenes are simply pre-encoded video files. Mimicking the format of a modern crime drama, its characters are put centre-stage with a heavy push for motion-captured cut-scenes, backed by a film grain post-process effect. The first thing to note is Hardline's single-player follows a different, more plot-driven formula than previous games in the series. Testing both console editions in identical scenes, the clear advantage once held by Sony's platform with Frostbite 3 is no longer a resolute one, though its raw pixel-count remains an advantage. While our multiplayer analysis suggested only conservative tweaks to DICE's engine, the solo play brings out some different results in frame-rate metrics - for better and worse. Visceral Games' cops-and-robbers shooter may bear many similarities to its predecessor in its core tech, but Battlefield Hardline's single-player shows a key change to how PS4 and Xbox One performance stacks up.
